import pygame, sys from pygame.locals import * pygame.init() # set up the window DISPLAYSURF = pygame.display.set_mode((500, 400), 0, 32) pygame.display.set_caption('Drawing') # set up the colors BLACK = ( 0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = ( 0, 255, 0) BLUE = ( 0, 0, 255) # draw on the surface object DISPLAYSURF.fill(WHITE) # draw a rect on the fly pygame.draw.rect(DISPLAYSURF, RED, (200, 150, 100, 50)) pygame.draw.polygon(DISPLAYSURF, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) pygame.draw.line(DISPLAYSURF, BLUE, (60, 60), (120, 60), 4) pygame.draw.line(DISPLAYSURF, BLUE, (120, 60), (60, 120)) pygame.draw.line(DISPLAYSURF, BLUE, (60, 120), (120, 120), 4) pygame.draw.circle(DISPLAYSURF, BLUE, (300, 50), 20, 0) pygame.draw.ellipse(DISPLAYSURF, RED, (300, 250, 40, 80), 1) #run the game loop while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()